Hey!
I'm Reid, a dedicated game programmer and designer with a Bachelor's degree in computer science and games from the University of Utah. 
I bring high levels of commitment to the industry and aim to make unforgettable games at progressive companies!
My Skillsets
My experience in software, languages, and other tools.
Languages
C++, C, C#, Java, Python, Javascript, HTML, GLSL, XML, JSON, MySQL
IDEs, APIs, Development Tools
Visual Studio, Eclipse IDE, PyCharm, PuTTY, AWS, OpenGL, WebGL
Audio Software
Fl Studio, Sound Forge Pro, Logic Pro, Wwise, Audacity
General Software
Adobe Premiere Pro, Adobe Photoshop, Microsoft Office, Autodesk Maya
Project Management
Trello, Taskade, Jira, Miro
Version Control
GitHub, Perforce
Engines
Unreal 4, Unreal 5, Unity
Major Projects
A few of the titles I've worked on over the years and what I did for each.
\  \ \ \  Splinters of Regret  / / /  /
Splinters of Regret (May 2022)
Team Size28             Duration: 8 months

Core Gameplay Systems
 ⁍ Implemented and tested the player pickup system as part of a team
 ⁍ Responsible for developing level gimmicks, game actors, and events
 ⁍ Tested and reconfigured Unreal's collision system to better suit game style
 ⁍ Coordinated with art team and other engineers to implement player magic VFX/SFX

Design + Audio Systems
 ⁍ Lead presenter for game update showcases 
 ⁍ Designed the player pickup system
 ⁍ Planned, built, detailed, and made design guidelines multiple levels
 ⁍ Adjusted levels and enemies after planning difficulty progression
 ⁍ Created and implemented cutscenes alongside art team
 ⁍ Incorporated the Wwise sound engine into the project
 ⁍ Created and programmed several music tracks and many of the sounds heard ingame

Applied skills
\  \ \ \  Gunner Bros  / / /  /
Gunner Bros (Jan 2022)
Team Size11            Duration: 2 weeks

Player Character Mechanics
 ⁍ Programmed and keyframe-animated player movement
 ⁍ Designed and implemented player parkour mechanics
 ⁍ Implemented player movement unlockables
 ⁍ Programmed dynamic level geometry and collisions
 ⁍ Created Metroid-style run & gun controls as per producer's design direction

Weapons and Unlock System
 ⁍ Programmed and key-frame animated all player weapons
 ⁍ Scripted projectile types and their behaviors
 ⁍ Designed and implemented weapon unlocks and purchases
 ⁍ Balanced weapons against enemies, level gimmicks, and bosses
Applied skills
\  \ \ \  Xenture  / / /  /
Xenture (Aug 2021)
Team Size8             Duration: 3 months

Player Mechanics + Weapons
 ⁍ Designed and implemented player stats and movement mechanics
 ⁍ Designed, implemented, and linked player HUD art and widgets
 ⁍ Member of the team behind designing weapon tiers system
 ⁍ Responsible for balancing and assisting in developing multiple weapons 
Sound Systems
 ⁍ Created, edited, and programmed all sounds heard ingame
 ⁍ Developed dynamic movement and weapon sound systems
Applied skills
I have also worked on a whole host of other projects! From my own personal side projects to a whole list of other game jams, various titles, and commissions that I've worked on. Feel free to check them out!

I'd love to chat! If you would like to get in touch with me, I can be reached through Linkedin, GitHub, or directly via email below.
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